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PAC-MAN COMMUNITY

As Lead UI & UX Designer, I helped bring to life a new interactive experience for one of the most famous games on the world's most used platform, Facebook. The game has garnered 200 million+ players globally within 4 weeks of launch.

PAC-MAN Community is a new multiplayer-focused spin on the classic arcade game that is encouraged to be played with friends on Facebook. As design team lead, I was responsible for the entire product design life cycle. I worked alongside a large team including Bandai Namco, game directors, developers, internal and external partners, project managers, and C-Levels. Production began in Spring 2021 and the beta game launched worldwide on December 6, 2021 on Facebook Games. The Game hit 100 million players after 2 weeks of launch and 200 million after 4 weeks, including Mark Zuckerberg himself.


What I Did

  • UX & UI Design

  • Concept and Ideation

  • Interactive prototypes

  • Branding and marketing design including logo

  • Hired and managed UX and UI designers

  • Managed UX research and testing phases alongside UX Designer

  • Principal point person for all design ap

  • Sound and music approval


Challenges

  • Usability – User experience needs to be intuitive cross platform on iOS and Android, seamless across multi-player mode

  • Interaction – User needs to easily understand how this unfamiliar interaction works

  • Engagement – Keeping user engaged throughout the game flow and encourage them to play with friends

  • Brand – Every aspect needs approval from Bandai Namco to ensure it’s within their strict guidelines

  • Resources – I was the sole designer for the company at the time and the timeline was 6 months

  • Ambiguity – Being the first game of it’s kind there isn’t tribal knowledge to base design decisions from


Goals

The unique aspect of PAC-MAN Community is the ability to play co-op with other people. Players work together to survive the ghosts and compete for the highest score. You can make rooms to play with your friends and streamers can invite viewers to join their game with Facebook’s Play with Streamer feature. With a short timeline of 6 months, I was tasked to design the user experience and UI that would engage viewers and best showcase these new features in a fun way.


Early Design Explorations

Without any direction except that this game would live on Facebook, I was tasked to create the UI mockup for this new game that we pitched to Facebook. This could make or break the deal. With the CEO as the stakeholder in this phase, I utilized the Bandai-approved color palettes and created a simplified mockup of what the game could look like. This design was very well received by the client and ultimately landed Genvid Entertainment a multimillion-dollar deal with Facebook to create the full game.

Low-fidelity wireframe explorations

High-fidelity UI Comps

User Testing

Due to being the only design resource at the time, there wasn’t bandwidth for user testing in the early stages. A few months before launch, I hired a UX Designer and we set up a user testing plan for the overall game. This included the Watch, Play, and Create sections. Using these test results, I updated the UI accordingly. Case study upon request.

Maze Creator

Upon user testing, a text box indicating the tool name was added to avoid user confusion (right).

Community Interactions

Watch mode was one of the main features showcasing Genvid’s interactive technology. The challenge was for the user to clearly understand the purpose of this function and find it fun and engaging to use. We also had to convey their contribution was influencing the actual AI game.

Interaction post-user testing

Solutions

  • Clarify what the user can do and provide a call to action

  • Update the power meter design to provide more feedback to the user that their input was received

  • Separate the PAC-MAN and ghost power meters to reduce confusion they aren’t affecting one another

  • Account for the buffer between user pressing button and interaction to show their input is being processed to increase the power of PAC-MAN or the ghost

Interaction post-user testing

UI Design

After the initial concept designs. for the UI and UX, due to resourcing additional designers were on board to meet the 6-month deadline. I managed all output of design deliverables and ensured consistency. Other design aspects I was responsible for:

  • Making sure every detail is Bandai-approved

  • Creating color systems for buttons and icons across the game

  • Cohesiveness across all graphics including icons and illustrations

  • Creation of background graphic and animation concept

  • Animation of buttons

  • Interactions (sliders, buttons, d-pad)

Branding

This new PAC-MAN spinoff was in need of branding and I designed the logo which was approved by Bandai. It was used in the game and across all marketing assets. I also designed and prototyped the animation concept for the title screen.

Results

PAC-MAN Community has been a big hit in the beta release. Hitting 100 million players after just 2 weeks of launch, 200 million after 4 weeks, and growing. With many games having low retention, this game has averaged 7% above average including time in the game.

"Gaming is a big part of the metaverse, and I'm looking forward to seeing games like this get more interactive and immersive."

- Mark Zuckerberg, CNET (Article Here)

“Pac-Man Community is ‘Twitch Plays Pokémon’ for the iconic game”

- Digital Trends (Article Here)